MOSSBACK STUDIO
A language file holds the names the game shows. Use it to rename items, blocks and mobs with a resource pack, or to name the things your own mod or data pack adds. Fill in the table and download the file or a ready pack.
Namespace: minecraft to rename things of the game itself, or your mod id / data pack namespace for your own things.
| Kind | Id | Name shown in the game |
|---|
One id per line. A name is made from each id (ruby_sword becomes Ruby Sword); write ruby_sword = Blade of Rubies to set it yourself.
Paste the file here. Its lines are kept; your rows are added, and a row with the same key replaces the old line.
assets/<namespace>/lang/en_us.json. The zip from here has the file in that place and a pack.mcmeta, so it can go straight into the resource packs folder. Do not unzip it.src/main/resources/assets/<mod id>/lang/en_us.json. Download the file alone.en_us.json: add the codes of the other languages (en_gb, es_es, de_de, pt_br, fr_fr ...) to get the same file for them. For a mod, the game falls back to en_us when a language has no file./give @s diamond_sword means the id diamond_sword. Small letters, digits and underscores only..lang files with other keys.Something wrong or missing here? Tell me, requests decide what I add next. More tools: all tools.