MOSSBACK STUDIO
Death graves: items and XP wait in a locked grave where the player died.
Get MossGraves, freeDying far from home should cost a walk back, not everything you were carrying. MossGraves puts a player's items and XP in a grave where they died and gives it all back with one click.
It is small on purpose: one jar, one config file, no other plugins needed.
/graves shows a player where their graves are and how long they have left./graves lists your graves/graves of <player> lists a player's graves/graves tp <player> [number] teleports to a player's grave/graves reload reloads the configmossgraves.use to get a grave and use /graves (everyone by default)mossgraves.bypass to open graves that are still locked (ops by default)mossgraves.admin for the admin commands (ops by default)# MossGraves # Text uses MiniMessage: <green>, <bold>, <#55ff99>, <gradient:gold:yellow> ... # The block a grave is made of. PLAYER_HEAD shows the head of the player who died. block: PLAYER_HEAD # Minutes a grave can only be opened by its owner. 0 = anyone can open it at once, -1 = owner only, always. protect-minutes: 10 # Minutes until a grave crumbles. -1 = never. The clock keeps running while the player is offline. expire-minutes: 60 # What happens to the items then: "drop" leaves them on the ground, "delete" removes them. on-expire: drop # How much of the player's XP goes into the grave, in percent. 0 = leave XP to the normal game rules. xp-percent: 100 # A player with more graves than this loses the oldest one (it crumbles as above). max-graves-per-player: 5 # false: a player killed by another player drops items the normal way. graves-in-pvp: true # Worlds without graves. disabled-worlds: [] # The floating text over a grave. Leave the list empty for no text. hologram: title: "<gold><player>'s grave" locked: "<gray>Locked for <white><time>" open: "<yellow>Anyone can open it" expires: "<gray>Crumbles in <white><time>" messages: created: "<gray>Your items are in a grave at <white><x> <y> <z><gray> (<world>). Type <white>/graves<gray> to see it again." collected: "<green>You got your items back." looted: "<yellow>You emptied <player>'s grave." locked: "<red>This grave belongs to <white><player><red>. It unlocks in <white><time><red>." locked-forever: "<red>This grave belongs to <white><player><red>." expired: "<red>Your grave at <white><x> <y> <z><red> crumbled." inventory-full: "<yellow>Your inventory was full, the rest is at your feet." none: "<gray>You have no graves." none-other: "<gray><player> has no graves." list-header: "<gold>Graves of <player>:" list-line: "<gray><n>. <white><x> <y> <z><gray> in <world>, <time>" reloaded: "<green>MossGraves config reloaded."
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